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A piece I painted in 2016 to mark a decade since starting working on Star Wars.
Just thought I would leave this here…
So there was one event for a game which I was really sad never saw the light of day. That was the TMNT and Fruit Ninja cross over event we had discussions with Nickelodeon about hosting. We did however get to work on these pretty fun pitch concepts before the plug was pulled.
Below: (1) Leonardo proportions sheet, (2) Kraang-fruit concepts, (3) Landing Screen and background concept, (4) Pomegranate-pizza finale, (5) Dojo and in-game view mock-ups, (6) Fruit Ninja TMNT game icon mock-up.
It is with great pride that I am able to announce a new project I have been working on for a few months now. Alongside my new studio startup Skullstar Studios, I have also started writing the followup to the Understanding Colour book I produced in 2015-2016.
The book will aim to cover the basics of how to compose an illustration, poster or any form of visual design (be it for print or screen/mixed media platforms), how to create storyboards and how to consciously make decisions with your visual composition in ways that the Understanding Colour book addressed for colour. The book shall be roughly 65-70 pages.
For those who keep asking me, yes there is also plans for another sequel to the Understanding Colour book, called Applying Colour however this is on hold at this stage. It most likely will come next but one project at a time.
Stay tuned for more!
So recently I have started sorting through some of the projects I worked on in my time working at Halfbrick Studios to update my website and with all the recent talk of the new Fruit Ninja Fight game online (which has been in extended beta for over a year now) it made me reflect on other projects which I felt were some of my proudest work. Namely the Fruit Ninja 5th Anniversary Update (which sadly has been removed since this posting and can only be seen in videos on YouTube – see video below).
Everything from the loading screens, full menu flow and GUI were updated. We added a whole new tournament mode, about ten new mini-game modes, unlock-able items, a whole new premium currency for the event (golden apples) and an elite golden blade you could unlock during the event. The update marked the 1 billionth download of the game and also marked the end of my time working on the Fruit Ninja original mobile game. It took us little under 6 months to complete and launch. A little known fact, when you are in what developers call Live-Ops production is that every update or event you roll out, it gets over-written by the next update and in the case of events, such as this, removed all-together. We also worked on events for Ghostbusters, The Book of Life, TMNT, Kung Fu Panda 3 and also a Back to the Future event for Jetpack Joyride, all since removed from the apps. I will share these in the coming weeks.
Note: I did do some small art assists on the recent FN Fight (namely a new Fruit Ninja typeface family which I shall post) however the art duties by that stage had been taken over by 2 very talented artists I helped mentor in my time, Laura and Gemma who carry the torch on the new project to this day. I look forward to its full launch soon and miss working alongside such lovely people. But like George Harrison sung “all things must pass.”
RIP Fruit Ninja 5th Anniversary Update
So I have missed a lot of the commonwealth games this month but one thing I did catch was a quick spot promoting the upcoming PrepL – learners online test I worked on recently. Pretty exciting stuff. The response has been pretty strong from what I have seen online.
And another quick spot from channel 7 recently:
A bit of a quick update on one of the major projects I have recently been working on with Croomo in the heart of the The Precinct, the silicon valley of Brisbane’s very own Fortitude Valley.
PrepL – Better Learners Safer Drivers:
PrepL is a Queensland Government project Croomo produced in conjunction with the Department of Transport and Main Roads which aims to make the current paper Learners test outdated and enable young learners to take the test online. Its much more thorough, and lets them progress at their own speed.
My role on this project was mainly general visual design duties as well as some illustration, branding, concept artwork and any visual support the team needed. I came in midway through production and helped get this over the line.
Its currently in beta release and being tested with selected schools around the state but sounds like its to be released in coming months. Stay tuned for some concept art and illustration from this project as well.
So I was recently interviewed for the Toowoomba Times, coinciding with an appearance at the Toowoomba Comic Con hosted by Toowoomba Regional Libraries. Special thanks to Angela for making it all happen!
It was a great event and I look forward to it again later this year.
You can read the interview here:
A few years ago I had the rather good fortune to work on a small indie game which was hugely successful. Mini Motor Racing took the mobile scene by storm and won the highly coveted Apple AppStore Casual Game of the Year award along with a number of GDC art awards at each show. On the back of this success we pitched a cross promo with Team Fortress 2 and Portal 2 to Valve for our then upcoming Steam release of Mini Motor EVO… and to our surprise they loved the idea and the rest, as they say, is history. So below are the two track concepts I pitched, along with the truck from Team Fortress 2 which I concepted and modelled.
I often tell people; you never know what will happen if you just run with an idea and give it your best shot. What have you got to lose?